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Illinois Gaming Board data obtained earlier this year by the Chicago Sun-Times revealed that 502 gaming-related burglaries had been reported through June 22—already topping the 473 recorded during all of 2025. More than $1.5 million was stolen during the first half of 2026 across more than 100 municipalities.
The attacks have shown little sign of slowing. Earlier this month, law enforcement noted that a single crew is suspected in coordinated burglaries across Wheeling, New Lenox, and Peotone, where masked offenders armed with sledgehammers hit gaming venues within a 24-hour span.
New Lenox alone recorded at least 14 gaming-related smash-and-grab burglaries by early September.
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eSports and Bitcoin SV are a natural match -This article discusses the eSports and blockchain technology. Kronoverse CEO Adam Kling discusses why his company chose to build their new turn-based combat strategy game on Bitcoin SV. One key advantage cited was that their games didn’t need a second layer to interface with the blockchain allowing for real-time wagering on matches, with an auditable trail of transactions and game decisions.
iGaming use cases on Bitcoin – We save the best for last. This article discusses Bitcoin SV use cases for the iGaming industry.
Why gaming needs blockchain – iGaming legend Nick Hill breaks down several ways the Bitcoin SV blockchain will benefit the gambling industry, and how operators, players, regulators and others all stand to benefit from adopting the blockchain.
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Across some 8,000 pachinko parlours in Japan, machines filled with metallic balls fill expansive spaces, similar to slot machines on a casino floor. Winning balls are tallied and exchanged for non-cash prizes at the parlour, which can then be taken to nearby third-party exchange outlets for cash.
“Pachinko is a huge part of the culture,” says Leckert. She explains the “ease of walking into a pachinko parlour” is irreplaceable.
The sheer scale of pachinko underscores Japan’s complex relationship with gambling. Valued at around $130 billion in 2020, the industry represented roughly 2.5% of Japan’s GDP, highlighting its significant place in the country’s leisure economy.